Clothing The Estonian [WIP]

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Clothing The Estonian [WIP]

New postby Musk-of-Ephesus » Fri, 28 Jan 2011 12:01 am

Diablo mentioned working on doing cloths so out of curiosity I opened Zurnl's human model and extruded the upper torso in the shape of a t-shirt then separated that from the rest of the body leaving the the original body underneath. I don't know how to make clothes for a game, so I don't know if I'm on the right track or not. Maybe we should discuss that here?

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Re: Clothing The Estonian

New postby del_diablo » Fri, 28 Jan 2011 1:23 pm

:D Yes you are on the correct way. The real problem is that we don't have a standard on this yet.
I think you are on the correct track, and I guess I will use the same method.
The tricky part will be that if we make something like a full body suit, it must have the same weights on each bone so it acts identical to the orginal body to avoid major clipping. Saw this a bit under modding for Oblivion.
I think we should model in mind that we can remove an entire bodypart ingame? Or?
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Re: Clothing The Estonian

New postby Zurnl » Fri, 28 Jan 2011 4:01 pm

:D :scwn:
my workflow would be:
1. make a copy of the human model,
2. rename it (t-shirt),
3. make t-shirt like selection, invert selection and delete polys.
4. then uniform scale the t-shirt 1-5%.
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Re: Clothing The Estonian

New postby Musk-of-Ephesus » Fri, 28 Jan 2011 10:54 pm

Ok I've started over. Originally I started a new file and just imported the body into that, but that was a dumb move because then I have to reintegrate it back again which is more complicated then I thought. So now I'm doing it the way you suggested Zurnl. :)
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Re: Clothing The Estonian

New postby Musk-of-Ephesus » Wed, 02 Feb 2011 11:17 pm

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It's king of a mess, tons of clipping problems. It's not done yet (model or texture) I just wanted to give an idea of what I'm doing.
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Re: Clothing The Estonian

New postby Archwyrm » Thu, 03 Feb 2011 6:02 am

It does have a certain 'wow factor' already though. Keep up the good work! :)
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Re: Clothing The Estonian

New postby Zurnl » Thu, 03 Feb 2011 6:52 am

Potato sack mixed with white t-shirt :-)
Absolutely "Project runway" material!
And it resembles what estonians really wore 150 years ago.

Keep up the good work, i know how frustrating this could be.
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Re: Clothing The Estonian

New postby Brendan_ » Sat, 05 Feb 2011 5:26 pm

It will be nice to have a non-nude Estonian bald man to feature in the next Spider Forest release. Clothing animation issues have frightened off many lesser artists; we're proud of you for tackling it. :scone:

As currently shown, the "potato-sack" robe would slide off the shoulders and the whole thing fall down. With a controllable fastener around the 'yoke' of the garment, that could be a useful feature.
And he could look more bad-ass if his shirt lost the sleeves.
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Re: Clothing The Estonian

New postby freegamer » Sun, 06 Feb 2011 1:12 am

I think the white decoration is part of (or at least attached to) the 'potato sack' as you crudely describe it. ;)
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Re: Clothing The Estonian

New postby Brendan_ » Sun, 06 Feb 2011 3:15 am

Well, if it's an untextured part of the robe and not a shirt/tunic layer underneath it... hmm. It wouldn't be so decorative that way.

Regardless, I'm looking forward to Clean3d's final synthesis of clothing designs. I'm not entirely sure which drawings Musk is working from.
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Re: Clothing The Estonian

New postby Zurnl » Tue, 08 Feb 2011 7:37 am

Clothes like this should be rigged and have some kind of physics thing.
It would be nice to see the reference what these clothes are inspired from.
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Re: Clothing The Estonian

New postby del_diablo » Tue, 08 Feb 2011 3:22 pm

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Pick your poison? :P
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Re: Clothing The Estonian

New postby Brendan_ » Tue, 08 Feb 2011 9:46 pm

I'm still wanting to see a synthesis from at least my feedback on the 7 candidates for each gender. No one else, except Nils, has given Clean3d any specific feedback.
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Re: Clothing The Estonian

New postby Musk-of-Ephesus » Thu, 10 Feb 2011 1:01 am

Zurnl wrote:Clothes like this should be rigged and have some kind of physics thing.
It would be nice to see the reference what these clothes are inspired from.


Would that be compatible with Ogre or DungeonHack? :? I'm kind of worried that, I'm stressing over keeping his legs inside his clothes and Ogre is going to give me "vertex with more than 4 bone assignments errors" in the end. :cry:
My goal is a mostly faithful adaptation of Clean3D's commoner costume without the shoulder pads. :)

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Re: Clothing The Estonian

New postby Archwyrm » Thu, 10 Feb 2011 2:13 am

Zurnl wrote:Clothes like this should be rigged and have some kind of physics thing.

They should indeed be rigged, but a soft body (cloth, etc) physics thing isn't going to happen, not in the near future anyway. Even in the long term, I'm not really sure that simulating all the cloth is very scalable. Sure, you can do it for one character, or five at once, or ten, but fifty? One hundred? And so on. All for what boils down to just a visual effect.
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