Game Development Information
From DungeonHack
This page is your starting point for contributing to Godhead.
Here you'll find guidelines, documentation, and procedures for the development of code & content.
Contents |
Project Management
These links concern project-wide issues and coordination between departments.
Programming
These links concern current coding practices and guidelines as well as the structure of the code base.
- Build Instructions
- System Architecture
- Sound Sub-system Architecture
- Terrain Generation
- What Each Source File Does...
- Code Style Guidelines
- Cross-platform Compatibility Tips
- SVN Guidelines and Policy
- Trac - Bug/Issue Tracker (https)
Draft Notes
These are explorations of coding issues we confront in the future.
Game Design
These links describe the overall design philosophies our engine is meant to support. Specifics of each world module are dictated by that module's lead developers.
Lore
These links describe the lore for Godhead our "Native" world module to ship with the engine.
Content Creation & Modding
These links concern the development of art assets as well as how to add them to a world module. know the technical and stylistic guidelines first
- Summary of Content
- Workflow for Making 3D Models
- Concept Art and Moodboard
- Model Optimization
- Import Blender Meshes
- Modding in Environmental Objects
- Configure Game XML Files
- Gallery of Art Assets
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